Monday, April 24, 2006

the Set game for mobile (4)

Set on Mobile, ver 0.02.06 - with basic game statistic.

Deck - number of cards remain in deck.
Score - number of Sets player made, +1 for each correct Set, vice verus -1.
Move - number of possible move/Set on screen. when it becomes zero (0), press Options > Deal.


version 0.02.06

Sunday, April 23, 2006

the Set game for mobile (3)

Toys'R Us does not have the Set nor Duo for sell. But I found UNO H2O on sale with 20% off the tag price. Now I see why the owner of the cards prohibited us to bend them.

Set on Mobile, ver. 0.02.05 - something that can play with, finally.

To honor the SET Enterprises Inc., the icon use the original box design. To reserve more space, the patterns and card are smaller. Some statistics will be put on the right-hand-side later (such as # of cards remain/pick-up). The check algorithm is done. If I add a big loop into it, the computer should able to tell me the number of possible SETs on table. Still thinking about the difficulties, whether an easier game (or harder game) possible.

the Set game for mobile (2)

I ordered the card games at Amazon, together with another one - Duo, something like UNO with more features. However, Amazon told me that they cannot be shipped to Hong Kong. Wat!? Why? Oh well, I have to visit Toys'R Us later.

There is no progress on my mobile version. Still struggling (not working) on the data structure of card and deck. Even so, I already have a piece of code that can generate cards with m features and n variants. And I have think about how to lay out the cards on screen, esp when it's too crowd to show the whole card. This is my weakness - spend too much time on the very detail part, dragging the whole development process.

I should make it simpler - object(card and deck) should only hold data, engine handle game logic and calculation. Putting calculation code on object will results in larger object and hence wasting memory, esp when it is not neccessary and not too reasonable to do so.

ver. 0.2.0

Tuesday, April 18, 2006

the Set game for mobile

My friend showed me a card game, The Set. It is fun and is good exercise to brain and eyes. I'm trying to buy it in stores, Toys'R Us? Meanwhile, I'm working on a mobile version, so that play on road. Hopefully finish it by weekend.

No plan for A.I. nor for sell. So far it's for peronsal usage. There'll be a timer (later) for self-competition. There might be a hard level in which newly dealed cards will not form a set (except the last 3 cards). There might be 1 extra pattern for each feature. Anyway, just for fun.

Monday, April 10, 2006

Block Recognizer

近日研究緊Pocket PC上的輸入法,想在中文版PPC上加入Block Recognizer同埋大易輸入法。搵左幾日,大易似乎是「無行」了,真係要的話,可能自己寫會更快更直接。

Block Recognizer是最近似Graffiti的英文輸入法,只有英文機附有,中文機就沒有。從網上資料及刷了英文ROM的舊機上,證實了要使用Block Recognizer,最關鍵就是msim.dll這個ROM file。只要把相關的檔案和Registry的值加入到中文機裡,理論上是可以使用它的。可惜,網上沒有這個file,從英文機裡又沒法copy出來。 唉,有乜計?